copper amulet of dexterity (+3) Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes stats: +3 DexAmulets make your neck look great!
restful copper amulet of magic (+3) Type: jewelry / amulet ; tier 1
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Fatigue: -4%
Changes stats: +3 Mag
Life regen: +1.00Amulets make your neck look great!
warrior's copper ring Type: jewelry / ring ; tier 1
Crafted by a master
0.10 Encumbrance.
Armour: +6
Changes stats: +3 StrRings make your fingers look great!
acidic iron dagger (9-12 power, 5 apr) Powered by Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7
Requires:
- Dexterity 11
1.00 Encumbrance.
Uses stats: 50% Cun, 50% Dex
Damage type:
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2Sharp, short and deadly.
acidic iron dagger of massacre (16-20 power, 5 apr) Powered by Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2
Requires:
- Dexterity 11
Crafted by a master
1.00 Encumbrance.
Uses stats: 50% Cun, 50% Dex
Damage type:
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2Sharp, short and deadly.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6
balanced steel longsword of enduring (14-20 power, 3 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +5 (+2 eff.)
Changes stats: +5 Con / +5 Wil
Disarm immunity: +20%
Maximum life: +24.00Sharp, long, and deadly.
This item will automatically be transmogrified when you leave the level. Powered by
elemental steel mace of massacre (20-29 power, 3 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration: +5% fire
Changes damage: +9% fireBlunt and deadly.elemental steel mace of massacre (20-29 power, 3 apr)
grounding rough leather belt of transcendence Type: armor / belt ; tier 1
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Changes resistances: +5% lightning / +5% temporal
Physical save: +6 (+6 eff.)
Mindpower: +2 (+1 eff.)A belt that goes around your waist.
rough leather belt 'Ivyravena' Type: armor / belt ; tier 1
Infused by nature
1.00 Encumbrance.
Changes resistances: +6% lightning / +12% temporal
Changes resistances penetration: +5% arcane / +10% temporal
Changes damage: +3% arcaneA belt that goes around your waist.
Vorumina the Lightningbender (0 def, 1 armour) Type: armor / feet ; tier 1
Powered by arcane forces
2.00 Encumbrance.
Armour: +1
Changes resistances: +3% darkness / +9% lightning
Changes resistances penetration: +5% lightning
Changes damage: +9% darkness
Movement speed: +25%A pair of boots made of leather.
pair of rough leather boots 'Xanabrethra' (0 def, 1 armour) Type: armor / feet ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Changes stats: +2 Cun / +2 Con
Changes resistances: +3% darkness
Physical save: +11 (+8 eff.)
Mental save: +11 (+6 eff.)
Blindness immunity: +10%
Silence immunity: +20%
Disarm immunity: +10%
Confusion immunity: +10%A pair of boots made of leather.
corrosive rough leather gloves (0 def, 1 armour) Type: armor / hands ; tier 1
Infused by nature
1.00 Encumbrance.
Armour: +1
Damage (Melee): 5 acid
Changes resistances: +5% acid
Changes damage: +3% acid
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
grounding rough leather cap of dexterity (+2) (0 def, 1 armour) Type: armor / head ; tier 1
Infused by nature
Crafted by a master
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Changes stats: +2 Dex
Changes resistances: +6% lightning / +5% temporalA cap made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / heavy ; tier 1
enlightening iron mail armour of cold resistance (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Infused by psionic forces
14.00 Encumbrance.
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +4 Wil
Changes resistances: +16% cold
Mental save: +11 (+6 eff.)A suit of armour made of mail.
rough leather armour (3 def, 2 armour) Type: armor / light ; tier 1
Requires:
- Strength 109.00 Encumbrance.
Armour: +2
Defense: +3 (+1 eff.)
Fatigue: +6%A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / shield ; tier 2
exposing steel shield of cold resistance (+16%) (0 def, 4 armour, 43 block)
Requires:
- Shield usage training
- Strength 16
Infused by psionic forces
7.00 Encumbrance.
When wielded/worn:
Armour: +4
Fatigue: +8%
Effects on melee hit:
* 5% chance to reduce all saves and defense by 23
Effects when hit in melee:
* 10% chance to reduce all saves and defense by 23
Changes resistances: +16% cold
Talent granted: +1 Block Handheld deflection devices.
high-capacity quiver of elm arrows (45/45, 14-20 power, 5 apr) Crafted by Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6
Requires:
- Dexterity 11
3.00 Encumbrance.
Uses stats: 50% Str, 70% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 45
When wielded/worn:
Ammo reloads per turn: +3Arrows are used with bows to pierce your foes to death.
3 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
49 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
sapper's iron pickaxe (dig speed 31 turns) Type: tool / digger ; tier 1
Crafted by a master
3.00 Encumbrance.
Accuracy: +4 (+1 eff.)
Changes stats: +2 Cun / +1 Str
Infravision radius: +3
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
6 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
scorching brass lantern Type: lite / lite ; tier 1
Powered by arcane forces
2.00 Encumbrance.
Damage when hit (Melee): 10 fire
Changes resistances: +6% fire
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Rod of Recall (1/1) Activation costs 202 power out of 398/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
iron torque of mindblast [power 100] (15 cooldown) Type: charm / torque ; tier 1 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
elm totem of thorny skin [power 15] (20 cooldown) Type: charm / totem ; tier 1 Activation puts all charms on cooldown for 20 turns.
Infused by nature
2.00 Encumbrance.
Chalurim [power 116] (15 cooldown) Type: charm / wand ; tier 1 Activation puts all charms on cooldown for 15 turns.
Powered by arcane forces
2.00 Encumbrance.
Changes stats: +1 Cun / +1 Mag
Changes resistances penetration: +10% mind
Changes damage: +12% mind
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage)
When used:
* Heal for 34.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
5 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
8 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
5 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.